Still the gaze data is rather noisy and it is a well known problem within the field. This has previously been solved by applying an algorithm ro smoothen the X and Y position. My initial solution is to compare the received data with the last reading. If it is within a radius of 20 pixels it will be considered to be the same spot as the previous fixation.
if (isSmoothGazeDataOn)
{
// If new gaze X point is outside plus/minus the smooth-radius, set new gaze pos.
if (newGazeX > this.gazePositionX + this.smoothRadius ||
newGazeX < this.gazePositionX - this.smoothRadius)
this.gazePositionX = newGazeX;
// If new gaze Y point is outside plus/minus the smooth-radius, set new gaze pos.
if (newGazeY > this.gazePositionY + this.smoothRadius ||
newGazeY < this.gazePositionY - this.smoothRadius)
this.gazePositionY = newGazeY;
}
else // Gaze position is equal to pure data. No filtering.
{
this.gazePositionX = newGazeX;
this.GazePositionY = newGazeY;
}
}
It is a very simple function for stabilizing the gaze data (somewhat). A solution with a buffers and a function to averaging over more readings might be better but for now this does the trick (the gaze plotter became more stable upon fixating on one specific area)
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