Tuesday, January 10, 2012

EyeTech EyeOn

A video from EyeTech that features Michael who suffers from Thoracic Outlet Syndrome (TOS). Great little clip that shows what computer control without gaze-adapted interfaces comes down to. Luckily Michael can use voice recognition software for typing, text input using eye movements alone is a cumbersome process (source).


Monday, January 9, 2012

Tobii @ CES 2012

Today's big news in eye tracking: "Tobii's Gaze interface lets you use your eyes to move a cursor, perform gestures in Windows 8" (Engadget). Plenty of videos from the International Consumer Electronics Show (CES2012) are published online.  Interesting quote found on ComputerSweden website "estimated price is US$6000 when it becomes available", which as we heard before means sometime later (years).




Live demonstration. 

 
Promotion video.


Reality is said to beat fiction. Every time?

Thursday, December 1, 2011

Driver drowsiness demo by Tobii

Driver drowsiness detection is an active area of R&D where eye tracking definitely has a role to play. Tobii just presented a demo video showcasing their system. This is the first public demonstration where we actually get to see their eye detection visualized. One can only hope that this is the beginning of a more transparent approach from a company that previously have avoided showing the core technology in action. Judging by the video the eye region detection appears to be very robust, the dual camera setup clearly aids in reducing the frequency of false detection. For the specific application of driver drowsiness the accuracy of estimated gaze point-of-regard is less important as the primary area of interest is the degree of eye-lid closure, which in the domain is called PERCLOS (percentage of eye closure). This is potentially easier to accomplish compared to full gaze-estimation but placing the equipment inside a vehicle poses additional challenges. The imaging conditions will vary more compared to a traditional computer-display based system, for example direct sunlight, wider angles and head rotation. For a consumer safety application robustness is key, going from 90% to 99.9% detection rates is a clear challenge for all the companies attempting to push this technology into the automotive market. The application is clearly worthwhile and the manufactures want the technology, but is it ready?




On a side note, the sunglasses demonstrated in this video are lightly tainted. I did some testing last night with a pair of dark (black) Rayban and two 850nm IR lightsources (2x20 LEDs) and the eyes were barely visible. Guess it depends on the type of glasses and the illumination..

Monday, November 14, 2011

EyeDrone - Eye gaze controlled navigation



Demonstration for eye-gaze controlled navigation. The goal was to move the the point of gaze to the center of the screen, simply put "where you look is where it goes". This is the popular AR.Drone quadricopter controlled with this policy using an EyeLink 2000 eye-tracker. The drone pivots left and right when the operator looks into those directions. It tilts up and down (making it fly backwards and forwards) when the operator looks up or down. EyeDrone was implemented by Lucas C Parra in C++ with much help from Michael Quintian. The chin rest here is not really needed as the basic control algorithm is inherently stable and miscalibrations are of little concern. 

Learn more at:http://bme.ccny.cuny.edu/faculty/lparra/eyeNavigate/index.html
Explore the Neural Engineering Group at CCNY - http://neuralengr.com

Wednesday, November 9, 2011

Low Cost Eye Tracking for Commercial Gaming: eyeAsteroids and eyeShoot in the Dark!

Latest update from Stephen Vickers and Howell Istance at the Centre for Computational Intelligence, De Montfort University who have been doing research and development of gaze-based gaming for several years now. Their latest project has been shortlisted in the consumer category of The Enginner Awards 2011. Congratulations on an awesome job!

"Using your eyes and where you are looking to interact with computer games represents an exciting new direction that game play can take, following the success of whole body interaction enabled by the Kinect and the Wii. The Innovation Fellowship has supported the development and demonstration of a low-cost eye tracker by De Montfort University, in collaboration with Sleepy Dog, the East Midlands games company that produced the Buzz-it controller and games. The low-cost eye tracker utilised the ITU Gazetracking library and was produced as a fully working pre-production prototype. In the project, three different games were produced to demonstrate different ways in which eye gaze can be used to make game play more immersive and exciting.

This video demostrates two of them.
  • eyeAsteroids The ship flies towards where you are looking and the space bar is used to fire.
  • eyeShoot in the Dark! The torch shines at where you are looking and the mouse is used to move the cross-hair and fire. 

Monday, September 19, 2011

SMI Glasses now available

The SMI Glasses, which we got a sneak-peak at before last Christmas and specs in April are now available for sale. SMI engineers have managed to squeeze two 30Hz eye tracking cameras and a high definition scene camera into the frame weighting only 75 grams. The advantage of tracking both eyes is that it enables parallax compensation where the accuracy is maintained regardless if you look close or far in the scene. In addition, binocular tracking most often yields better accuracy as it provides the opportunity to average both samples or to discard one with low validity. The HD scene camera captures 24 frames per second at 1280x960 pixels, a clear advantage. All in all, better late than never, SMI is back with a highly competitive product in the market. 

Wednesday, August 31, 2011

ETRA 2012 - Call for papers

"The Seventh ACM Symposium on Eye Tracking Research & Applications (ETRA 2012) will be held in Santa Barbara, California on March 28th-30th, 2012. The ETRA conference series focuses on all aspects of eye movement research and applications across a wide range of disciplines.  The symposium presents research that advances the state-of-the-art in these areas, leading to new capabilities in gaze tracking systems, gaze aware applications, gaze based interaction, eye movement data analysis, etc. For ETRA 2012, we invite papers in all areas of eye tracking research and applications."

ETRA 2012 THEME: MOBILE EYE TRACKING
     Mobile devices are becoming more powerful every day. Embedding eye tracking and gaze-based applications in mobile devices raises new challenges and opportunities to many aspects of eye tracking research. ETRA 2012 invites papers tackling the challenges, or exploring new research opportunities of mobile eye tracking.

GENERAL AREAS OF INTEREST
Eye Tracking Technology
    Advances in eye tracking hardware, software and algorithms such as: 2D and 3D eye tracking systems, calibration, low cost eye tracking, natural light eye tracking, predictive models, etc.

Eye Tracking Data Analysis
    Methods, procedures and analysis tools for processing raw gaze data as well as fixations and gaze patterns. Example topics are: scan path analysis, fixation detection algorithms, and visualization techniques of gaze data.

Visual Attention and Eye Movement Control
       Applied and experimental studies investigating visual attention and eye movements to gain insight in eye movement control, cognition and attention, or for design evaluation of visual stimuli. Examples are: usability and web studies using eye tracking, and eye movement behavior in everyday activities such as driving and reading.

Eye Tracking Applications
    Eye tracking as a human-computer input method, either as a replacement to traditional input methods or as a complement. Examples are: assistive technologies, gaze enhanced interaction and interfaces, multimodal interaction, gaze in augmented and mixed reality systems, and gaze-contingent displays.

SUBMISSIONS
Authors are invited to submit original work in the formats of Full paper (8 pages) and Short paper (4 pages). The papers will undergo a rigorous review process assessing the originality and quality of the work as well as the relevance for eye tracking research and applications.  Papers presented at ETRA 2012 will be available in the ACM digital library.  Submission formats and instructions are available at the conference web site.
IMPORTANT DATES
  Oct. 07th, 2011 Full Paper abstracts submission due
  Oct. 14th, 2011 Full Papers submission due 
  Nov. 21st, 2011  Full Papers acceptance notification 
  Dec. 07th, 2011 Short Papers submission due
  Jan. 16th, 2012 Short Papers acceptance notification
  Jan. 23rd, 2012 Camera ready papers due
 
CONFERENCE VENUE
ETRA 2012 will be held at the gorgeous Doubletree Resort in Santa Barbara, California, a 24-acre, mission-style resort hotel facing the Pacific Ocean, located on one of Southern California’s most beautiful coastlines.

SPONSORSHIP
ETRA 2012 is co-sponsored by the ACM Special Interest Group in Computer-Human Interaction (SIGCHI), and the ACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH). 

CONFERENCE CHAIRS
 Carlos Hitoshi Morimoto - University of São Paulo, Brazil
 Howell Istance - De Montfort University, UK

PROGRAM CHAIRS
Jeffrey B. Mulligan - NASA, USA
Pernilla Qvarfordt - FX Palo Alto, USA

PROGRAM AREA CHAIRS
       Andrew Duchowski, Clemson University, USA
       Päivi Majaranta, University of Tampere, Finland
       Joe Goldberg, Oracle, USA
       Shu-Chieh Wu, NASA Ames Research Center, USA
       Qiang Ji, Rensselaer Polytechnic Institute, USA
       Jeff Pelz, Rochester Institute of Technology, USA
       Moshe Eizenman, University of Toronto, USA

Tuesday, August 9, 2011

Job opening at Duke University: Software developer with research focus


Under the direction of the Chair of the Department of Radiology at Duke University and an international research group, the Software Engineer is responsible for developing and maintaining a research platform used to study visual perception. This research project utilizes eye trackers to capture gaze paths as the Radiologists search through medical image data sets. Your role involves rapid software development; as such you should be comfortable with swiftly assembling software on short iterations without formal requirements.

Tasks and Activities:

  • Rapid software development to support research activities without formal requirements.
  • Analyze design and architectural issues, and adjust existing system design and procedures to solve problems in a dynamic environment.
  • Solving a wide range of problems ranging from user interface design to more complex architectural design without supervision.
  • Readily accept responsibility and demonstrate ability to work independently.
  • Responsible for designing, developing, implementing, testing and maintaining software.
  • Regularly communicate project progress, issues, and risks to project manager.
  • Organizing datacollection with human subjects using eye tracking devices and the developed software platform.
Qualifications:

Required:
  • Strong technical knowledge and experience in the development, implementation and maintenance of an information system.
  • Aptitude to learn and understand change in software development process, procedures and methodologies.
  • Demonstrated experience with scientific methodology, academic writing and basic statistical analysis.
  • 5+ years of software development experience in object-orient programming technologies.
  • 2+ years of experience with Microsoft .Net C# and Windows Presentation Foundation.
  • Detailed technical knowledge and experience in use of data structures and network programming using TCP/IP and UDP.
Desired:
  • Experience with eye track systems or other forms of video-based tracking systems.
  • Experience from software engineering in a research setting.
  • Experience with the DICOM Medical Image format and visualization.
  • Experience designing or implementing algorithms for data analysis and image processing.
Education
MS+ in Computer Science or equivalent

Please visit this page to apply for the opening.

Thursday, July 21, 2011