The WMPLib offers direct control to Windows Media Player to your C# applications. This provides a rich set of events and controls that is really useful if you would like to create a custom media player.
The code I wrote scans the computer (My Music) and builds up a library of artists, albums and songs using the directory structure. Any images found are used to create folder icons. I later found out that it is possible to access the Windows Media Player media collection library to access this information so next time I´ll probably use that) However, this requires the albums to be imported/added to the Windows Media Player.
There is a few neat trick available when using the WMP. One is that it sends events when ever the player state changes (see list of events). This enabled me to initiate a progress bar that displays the current position in the song (code 3) as well as skipping to the next song when a the current playing song was completed (code 8).
To add WMP in you code
Using WMPLib;
WindowsMediaPlayer _wmp;
public MyApp()
{
_wmp = new WindowsMediaPlayer();
// The event below tells WMP to call your own MediaProcess code
// when the WMP player changes state
_wmp.PlayStateChange += new _WMPOCXEvents_PlayStateChangeEventHandler(MediaProcessChange);
}
private void MediaProcessChange(int newState)
{
//The integer "newState" contains the state of the media player, ranging from 1 to 11
// see http://msdn2.microsoft.com/en-us/library/bb249361(VS.85).aspx for mor infomation
switch(newState)
{
// case 1: // Stopped
// case 2 : // Paused
case 3 : // Song starts playing
progress.Maximum = _wmp.currentMedia.duration;
progress.SetValue(ProgressBar.ValueProperty, _wmp.controls.currentPosition);
BackgroundWorker _worker = new BackgroundWorker();
_worker.WorkerReportsProgress = false;
_worker.WorkerSupportsCancellation = true;
_worker.DoWork += delegate(object s, DoWorkEventArgs args)
{
while (_wmp.controls.currentPosition <>
{
// Dispatcher to update the U.I progressbar every two seconds
Dispatcher.BeginInvoke(DispatcherPriority.Background, (SendOrPostCallback)delegate { progress.SetValue(ProgressBar.ValueProperty, _wmp.controls.currentPosition); }, null);
Thread.Sleep(2000);
}
}; // End delegate
_worker.RunWorkerAsync();
break;
// case 4 : // ScanFordward
// case 5 : // ScanBackwards
// case 6 : // Buffering
// case 7 : // Waiting
case 8: // Song ended, play next
PlayNextSong(null,null);
break;
// case 9 : // Transitioning
// case 10 : // Ready
// case 11 : // Reconnecting
}
}
The "progress" object is a XAML added obj of the type ProgressBar. These handy U.I elements can be set to the maximum value (instead of 1 to 100) The maximum value I set to the entire lenght of the song. This way the current position scale to the bar.
There is a good tutorial for making a media player at Pauls Blog. Additionally, another custom media player by Sacha Barber. The MSDN network has extensive API info as always (but perhaps in a really boring format)
Showing posts with label WMP. Show all posts
Showing posts with label WMP. Show all posts
Sunday, March 30, 2008
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