"We present a 3rd person adventure puzzle game using a novel combination of non intrusive eyetracking technology and voice recognition for game communication. Figure 1 shows the game, and its first person sub games that make use of eye tracker functionality in contrasting ways: a catapult challenge (a) and a staring competition(b)."
"There are two different modes of control in the main game. The user can select objects by looking at them and perform ’look’, ’pickup’, ’walk’, ’speak’, ’use’ and other commands by vocalizing there respective words. Alternatively, they can perform each command by blinking and winking at objects. To play the catapult game for example, the user must look at the target and blink, wink or drag to fire a projectile towards the object under the crosshair. "
Their work was presented at the ACM SIGGRAPH 2008 with the associated poster:
- Wilcox, T., Evans, M., Pearce, C., Pollard, N., and Sundstedt, V. 2008. Gaze and voice based game interaction: the revenge of the killer penguins. In ACM SIGGRAPH 2008 Posters (Los Angeles, California, August 11 - 15, 2008).
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